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Map of Avalon
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Re: Map of Avalon
ALURAND
Located in the farthest north reaches of Avalon, Alurand is the oldest of the three great cities, guarded on its eastern side by the Eastern Sea, its main export is fish. It has a large human population along with handfuls of the other races thrown in, although they tend to try to blend in moreso than not. This city is more urbanized than the others and focuses on their fishing industry as well as metal working from the ores mines in the Whispering Highlands. This is the home base of the Dawnguard.
Last edited by Alucard on Sun Sep 29, 2019 12:07 am; edited 1 time in total
Re: Map of Avalon
EVERWINTER
Located at the peak of a cliff overhanging the beginning of the Sanguine Channel as it heads towards the Eastern Sea, Everwinter is a rather large town. Agricultural in nature, the mages of Evergreen used their magic to create an oasis inside of the cliff face where they are able to grow the most crops of the northern territories. Their location also makes Everwinter a powerful stronghold to ward off attacks, though it also makes them vulnerable to sieges.
Re: Map of Avalon
VANDALE
Located at the foot of the Whispering Highlands, Vandale is an industrialized town that relies on their innovative technology such as steam power to put them ahead of their competitors. The town itself is surrounded on all sides by mountains, not to mention the large wall that surrounds the hold. With the coal and minerals they mine from the mountain, this large town is able to compete with the three great cities as far as trade goes, producing 90% of Avalon's coal.
Re: Map of Avalon
RIDBRAD
This fishing village is located where Snake River runs through the rolling hills of the country side. This village produces fish which is then shipped to both Fierie and Eycaster. Though it isn't as productive with getting fish as Alurand, it is one of the largest fish manufacturing locations in Avalon. They also have many large fields set up for farming, so they also produce a lot of crops for the eastern holds.
Re: Map of Avalon
FIERIE
The city located deep in the forests where the local witches used their power to create artificial waterfalls to keep from dehydrating in ancient times, those same waterfalls still run today and have turned the immediate area around Fierie into quite the rainforest. They are able to produce rare and exotic fruits to trade as well as unique gems and jewels from deep underground. Fierie is the smallest city, though a lot of it is located underground.
Re: Map of Avalon
SARIDEL
Saridel is the most unique of all the townships as it is completely controlled by witches. This is where the coven known as "the Circle" call their home. It is located on the shores of the cursed lake and those witches that live there that don't practice solely magic are well renowned fishermen. Though their main export is mystical, blessed and cursed items. They manage to trade with all of the cities and even some of the towns when their services are needed, and they always are.
Re: Map of Avalon
EYCASTER
Eycaster is a large walled city sitting right on a peninsula of the Southern Tributary. As the farthest south city, it has the most temperate climate. The city itself is built in a large circle with the outermost wall surrounding the normal housing and market areas, and then the inner wall surrounding the upper class housing as well as the royal palace. There are large watchtowers on the outskirts of the cities walls that allow them to keep watch for miles and miles at a time. The Purebloods call this city home, though only from the shadows.
Re: Map of Avalon
DAWNFALL FOREST
Home to Avalon's Werewolf population, the Dawnfall Forest can be a dangerous place to wander around. Named after the ancient Werewolf pack that calls this forest home, it is under the complete control of the pack. They have built their homes into and around the massive trees that have grown out of what many theorize is magical grounds. The wolves somehow manage to know whenever someone or something enters their forest and a team of scouts is never a far ways off when they detect something entering.
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