Moonlit Tales: Fantasy RPG
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» Yasai’s Updates
Chapter V: Evocation EmptyWed Dec 18, 2019 11:09 am by Yasai

» Yasai [FIN]
Chapter V: Evocation EmptyWed Dec 11, 2019 8:55 pm by Yasai

» Vampire Spells
Chapter V: Evocation EmptyWed Oct 02, 2019 5:52 pm by Alucard

» Alucard Update's
Chapter V: Evocation EmptyWed Oct 02, 2019 5:48 pm by Alucard

» Alucard [WoF]
Chapter V: Evocation EmptyWed Oct 02, 2019 5:44 pm by Alucard

» Alucard [FIN]
Chapter V: Evocation EmptyMon Sep 30, 2019 8:13 pm by Alucard

» Wheel of Fortune
Chapter V: Evocation EmptyMon Sep 30, 2019 7:48 pm by Alucard

» GRAND OPENING!
Chapter V: Evocation EmptyMon Sep 30, 2019 7:46 pm by Alucard

» Quest Template
Chapter V: Evocation EmptyMon Sep 30, 2019 7:28 pm by Alucard

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Chapter V: Evocation

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Chapter V: Evocation Empty Chapter V: Evocation

Post by Alucard Mon Sep 30, 2019 2:57 pm

Name: Eldritch Blast
Type: Evocation
Casting Time: Instant
Level: Untrained
Description:
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target.
Requirements: N/A

Name: Fire Bolt
Type: Evocation
Casting Time: Instant
Level: Untrained
Description You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. A flammable object hit by this spell ignites if it isn’t being worn or carried.
Requirements: NA

Name: Ray of Frost
Type: Evocation
Casting Time: Instant
Level: Untrained
Description: A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes damage equal to the power of this spell, and its speed is reduced by half of that until the start of your next turn.
Requirements: N/A

Name: Shocking Touch
Type: Evocation
Casting Time: Instant
Level: Untrained
Description: Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. x2 damage if the target is wearing armor made of metal. On a hit, the target takes damage equal to the power of this spell, and is paralyzed for 1 post if it has less than 50 HP.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

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Chapter V: Evocation Empty Re: Chapter V: Evocation

Post by Alucard Mon Sep 30, 2019 2:58 pm

Name: Healing Word
Type: Evocation
Casting Time: 1 post
Level: Novice
Description: A creature of your choice that you can see within range regains hit points equal to the power of this spell.
Requirements: N/A

Name: Magic Missile
Type: Evocation
Casting Time: instant
Level: Novice
Description: You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

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Chapter V: Evocation Empty Re: Chapter V: Evocation

Post by Alucard Mon Sep 30, 2019 3:01 pm

Name: Flame Blade
Type: Evocation
Casting Time: 1 post
Level: Adept
Description: You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the time you can concentrate. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes damage equal to spell power + normal (Adept)weapon damage. The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Requirements: N/A

Name: Gust of Wind
Type: Evocation
Casting Time: 1 post
Level:Adept
Description: A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line must have higher strength than the power of this spell or be pushed 15 feet away from you in a direction following the line.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

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Chapter V: Evocation Empty Re: Chapter V: Evocation

Post by Alucard Mon Sep 30, 2019 3:08 pm

Name: Contingency
Type: Evocation
Casting Time: 1 post
Level: Expert
Description: Choose a spell of Expert or lower that you can cast and that can target you. You cast that spell—called the contingent spell—as part of casting contingency, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.
The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends.
The contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time. If you cast this spell again, the effect of another contingency spell on you ends. If the contingency is cast on another person, its effects are the same, only applying to them instead of you.
Requirements: N/A

Name: Freezing Sphere
Type: Evocation
Casting Time: Instant
Level: Expert
Description: A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area(50ft), takes damage equal to the power of the spell.
If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 5 posts. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can break free if they have strength equal to 1/2 the power of this spell. You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling’s normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 post, if the globe hasn’t already shattered, it explodes.
Requirements: N/A

Name: Heal
Type: Evocation
Casting Time: 1 post
Level: Expert
Description: Choose a creature that you can see within 60ft. A surge of positive energy washes through the creature, healing it equal to the power of this spell.
Requirements: N/A

Name: Arcane Sword
Type: Evocation
Casting Time: Instant
Level: Expert
Description: You create a sword-shaped plane of force that hovers within range. It lasts for as long as the caster concentrates.
When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. Until the spell ends, you can move the sword up to 20 feet to a spot you can see and repeat this attack against the same target or a different one.
Requirements: N/A

Name: Delayed Blast Fireball
Type: Evocation
Casting Time: 1 post
Level: Expert
Description: A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within 100ft as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point takes fire damage equal to the total accumulated damage. The spell’s base damage is equal to the power of this spell. If at the end of your turn the bead has not yet detonated, the damage increases by 10%. If the glowing bead is touched before the interval has expired, the spell ends immediately, causing the bead to erupt in flame. The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

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Chapter V: Evocation Empty Re: Chapter V: Evocation

Post by Alucard Mon Sep 30, 2019 3:11 pm

Name: Divine Word
Type: Evocation
Casting Time: Instant
Level: Master
Description: You utter a divine word, imbued with the power that shaped the world at the dawn of creation. . Each creature that can hear you suffers an effect based on its current hit points:
50 hit points or fewer: deafened for 1 post
40 hit points or fewer: deafened and blinded for 3 posts
30 hit points or fewer: blinded, deafened, and stunned for 5 posts
10 hit points or fewer: killed instantly
Requirements: N/A

Name: Earthquake
Type: Evocation
Casting Time: 1 post
Level: Master
Description: You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area. This spell causes structures in the area to collapse, ends concentration of those in its area and in contact with the ground, and can open fissures in the earth.
Requirements: N/A

Name: Sunburst
Type: Evocation
Casting Time: Instant
Level: Master
Description: Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within 100ft. Each creature in that light takes damage equal to the power of this spell and is blinded for 3 posts should they look into the light. This spell dispels any darkness in its area that was created by a spell. Vampires take double damage from this spell.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

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Chapter V: Evocation Empty Re: Chapter V: Evocation

Post by Alucard Mon Sep 30, 2019 3:14 pm


Name: Mass Heal
Type: Evocation
Casting Time: Instant
Level: Grand Master
Description: A flood of healing energy flows from you into injured creatures around you. You restore up to 1,000 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of any effect making them blinded or deafened.
Requirements: N/A

Name: Meteor Swarm
Type: Evocation
Casting Time: Instant
Level: Grand Master
Description: Blazing orbs of fire plummet to the ground at four different points you can see within 1 mile. Each creature in a 40-foot-radius sphere centered on each point you choose, that fails to dodge, takes damage. The sphere spreads around corners.
The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried.
Requirements:
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

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Chapter V: Evocation Empty Re: Chapter V: Evocation

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