Moonlit Tales: Fantasy RPG
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» Yasai’s Updates
Chapter VII: Necromancy EmptyWed Dec 18, 2019 11:09 am by Yasai

» Yasai [FIN]
Chapter VII: Necromancy EmptyWed Dec 11, 2019 8:55 pm by Yasai

» Vampire Spells
Chapter VII: Necromancy EmptyWed Oct 02, 2019 5:52 pm by Alucard

» Alucard Update's
Chapter VII: Necromancy EmptyWed Oct 02, 2019 5:48 pm by Alucard

» Alucard [WoF]
Chapter VII: Necromancy EmptyWed Oct 02, 2019 5:44 pm by Alucard

» Alucard [FIN]
Chapter VII: Necromancy EmptyMon Sep 30, 2019 8:13 pm by Alucard

» Wheel of Fortune
Chapter VII: Necromancy EmptyMon Sep 30, 2019 7:48 pm by Alucard

» GRAND OPENING!
Chapter VII: Necromancy EmptyMon Sep 30, 2019 7:46 pm by Alucard

» Quest Template
Chapter VII: Necromancy EmptyMon Sep 30, 2019 7:28 pm by Alucard

Top posting users this week
No user

Top posting users this month
No user

Statistics
We have 2 registered users
The newest registered user is Yasai

Our users have posted a total of 87 messages in 32 subjects

Chapter VII: Necromancy

Go down

Chapter VII: Necromancy Empty Chapter VII: Necromancy

Post by Alucard Mon Sep 30, 2019 3:39 pm

Name: Spare the Dying
Type: Necromancy
Casting Time: Instant
Level: Untrained
Description: You touch a living creature that has 0 or less hit points. The creature is lifted to 10% of its total HP. If you touch a creature that is recently dead (Same topic), you can bring it back with 1 HP.
Requirements: N/A

Name: False Life
Type: Necromancy
Casting Time: Instant
Level: Untrained
Description: Bolstering yourself with a necromantic facsimile of life, you gain temporary hit points equal to the power of this spell, for the duration.
Requirements: N/A

Name: Blindness/Deafness
Type: Necromancy
Casting Time: Instant
Level: Untrained
Description: You can blind or deafen a foe (Your Choice), for 3 posts.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

Back to top Go down

Chapter VII: Necromancy Empty Re: Chapter VII: Necromancy

Post by Alucard Mon Sep 30, 2019 3:42 pm

Name: Animate Dead
Type: Necromancy
Casting Time: 1 post
Level: Novice
Description: This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (Stats equal to the power of this spell, it is unable to use magic.). On each of your turns, you can mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 7 posts, after which it stops obeying any command you’ve given it and becomes hostile to all living creatures.
Requirements: N/A

Name: Revivify
Type: Necromancy
Casting Time: Instant
Level: Novice
Description: You touch a creature that has died within the last Topic. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

Back to top Go down

Chapter VII: Necromancy Empty Re: Chapter VII: Necromancy

Post by Alucard Mon Sep 30, 2019 3:46 pm

Name: Contagion
Type: Necromancy
Casting Time: 1 post
Level: Adept
Description: Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.
The spell will last 5 posts. Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

- Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. Inflicts the blinded status.
- Filth Fever. A raging fever sweeps through the creature’s body. The creature's strength is reduced by the power of this spell.
- Flesh Rot. The creature’s flesh decays. all attacks deal 50% more damage to the afflicted.
- Mindfire. The creature’s mind becomes feverish. The target will attack all those around it, friend or foe.
- Seizure. The creature is overcome with shaking. The creature has halved speed.
- Slimy Doom. The creature begins to bleed uncontrollably. The creatures HP is reduced by 25% of its maximum value.
Requirements: N/A

Name: Raise Dead
Type: Necromancy
Casting Time: 1 post
Level: Adept
Description: You return a dead creature you touch to life, provided that it has been dead no longer than 2 topics. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.
This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if these aren’t first removed prior to casting the spell, they take effect when the creature returns to life. The spell can’t return an undead creature to life.
This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

Back to top Go down

Chapter VII: Necromancy Empty Re: Chapter VII: Necromancy

Post by Alucard Mon Sep 30, 2019 3:48 pm

Name: Finger of Death
Type: Necromancy
Casting Time: 1 post
Level: Expert
Description: You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target takes damage equal to the power of this spell.
A humanoid killed by this spell rises at the start of your next turn as a zombie (With all stats and abilities it had in life[This does NOT apply to PCs ONLY NPCs) that is permanently under your command, following your verbal orders to the best of its ability.
Requirements: N/A

Name: Resurrection
Type: Necromancy
Casting Time: 2 posts
Level: Expert
Description: You touch a dead creature that has been dead for no more than 5 topics, that didn’t die of old age, and that isn’t undead. If its soul is free and willing, the target returns to life with all its hit points.
This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn’t, however, remove magical diseases, curses, and the like; if such effects aren’t removed prior to casting the spell, they afflict the target on its return to life.
This spell closes all mortal wounds and restores any missing body parts.
Casting this spell to restore life to a creature that has been dead for 3 topics or more taxes you greatly. for the next 5 posts, you can’t cast spells again.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

Back to top Go down

Chapter VII: Necromancy Empty Re: Chapter VII: Necromancy

Post by Alucard Mon Sep 30, 2019 3:49 pm

Name: Clone
Type: Necromancy
Casting Time: 1 post
Level: Master
Description: This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 10 posts; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.
At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original’s equipment. The original creature’s physical remains, if they still exist, become inert and can’t thereafter be restored to life, since the creature’s soul is elsewhere.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

Back to top Go down

Chapter VII: Necromancy Empty Re: Chapter VII: Necromancy

Post by Alucard Mon Sep 30, 2019 4:21 pm


Name: True Resurrection
Type: Necromancy
Casting Time: 2 posts
Level: Grand Master
Description: You touch a creature that has been dead for no longer than 10 topics and that died for any reason except old age. If the creature’s soul is free and willing, the creature is restored to life with all its hit points.
This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs.
The spell can even provide a new body if the original no longer exists, in which case you must speak the creature’s name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Requirements:


Name: Sanguine Vampiris
Type: Necromancy (Ritual)
Casting Time: 5 posts
Level: Grand Master
Description: The caster selects an unconscious, or willing living target. This target is then drained of all their blood over the course of two posts. Once they are bled dry, the caster offers a mouthful of their own blood to the target by slicing open their wrist and forcing them to drink. Once this is complete, the person is unconscious for the remainder of the spell, once the spell ends, they awaken as a blood-starved vampire.
Requirements:
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

https://moonlit-tales.forumotion.com

Back to top Go down

Chapter VII: Necromancy Empty Re: Chapter VII: Necromancy

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum