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Weapon/Crafting System
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Weapon/Crafting System
Weapons, Armor, Equipment and other such gadgets must be forged by a craftsman. Obviously, such craftsmen are in no short supply in each hold. Though, if one had the skills to craft their own they could do so at a much cheaper price. First, we will break down what is allowed per tier in regards to weapons/items/armor abilities and stats.
Durability of weapons is equal to double their base damage [i.e. excluding the "+strength stat" part]
Weapon abilities are typically those that enhance combat. They do not allow for one to increase their stats, but to do things such as set their blade on fire, or extend it in length. If one coats a weapon in silver, this counts as an ability.
[NOTE: The tier of items directly correlate to skill level. Tier 5|Untrained, Tier 4|Novice, Tier 3|Adept, ect…]
Tier 5: 300 Damage + Strength Stat, No abilities
Tier 4: 400 Damage + Strength Stat, One ability
Tier 3: 500 Damage + Strength Stat, One ability
Tier 2: 600 Damage + Strength Stat, Two abilities
Tier 1: 700 Damage + Strength Stat, Two abilities
Tier 0: 800 Damage + Strength Stat, Three Abilities
Armor is unique in that it does not base its strength off of one of your stats, but it adds a layer of defense. Its enchantments do not allow for unique abilities, but instead, runes applied to armor will divert the defensive capabilities to increase other stats, meaning Tier 4 Armor can be used to increase any stat (other than endurance) by up to 300 points, though each point placed in another stat, is removed from defense.
Tier 5: +300 Defense
Tier 4: +400 Defense
Tier 3: +500 Defense
Tier 2: +600 Defense
Tier 1: +700 Defense
Tier 0: +800 Defense
Equipment works in a different way, in that it is on a case by case basis for its tier, so one must app it at their desired tier and then possibly work with staff to adjust it to reach that tier. Since all equipment technically have unique abilities, it is rough to assign direct stats or ability limits, but use the armor/weapon guides above to give you an idea.
To craft weapons, armor or other equipment, it requires a certain number of resources per level, with higher end resources being required for higher tier equipment. Below are the prices required to craft your own unique equipment. [You must have the appropriate skill to craft your own equipment]
Tier 5: 300 G
Tier 4: 500 G
Tier 3: 1,000 G
Tier 2: 2,000 G
Tier 1: 4,000 G
Tier 0: 5,000 G
Tier 5: 1,000 G
Tier 4: 2,500 G
Tier 3: 3,500 G
Tier 2: 5,000 G]
Tier 1: 6,000 G
Tier 0: 7,000 G
Durability of weapons is equal to double their base damage [i.e. excluding the "+strength stat" part]
Weapon abilities are typically those that enhance combat. They do not allow for one to increase their stats, but to do things such as set their blade on fire, or extend it in length. If one coats a weapon in silver, this counts as an ability.
[NOTE: The tier of items directly correlate to skill level. Tier 5|Untrained, Tier 4|Novice, Tier 3|Adept, ect…]
WEAPONS:
Tier 5: 300 Damage + Strength Stat, No abilities
Tier 4: 400 Damage + Strength Stat, One ability
Tier 3: 500 Damage + Strength Stat, One ability
Tier 2: 600 Damage + Strength Stat, Two abilities
Tier 1: 700 Damage + Strength Stat, Two abilities
Tier 0: 800 Damage + Strength Stat, Three Abilities
Armor is unique in that it does not base its strength off of one of your stats, but it adds a layer of defense. Its enchantments do not allow for unique abilities, but instead, runes applied to armor will divert the defensive capabilities to increase other stats, meaning Tier 4 Armor can be used to increase any stat (other than endurance) by up to 300 points, though each point placed in another stat, is removed from defense.
ARMOR:
Tier 5: +300 Defense
Tier 4: +400 Defense
Tier 3: +500 Defense
Tier 2: +600 Defense
Tier 1: +700 Defense
Tier 0: +800 Defense
EQUIPMENT:
Equipment works in a different way, in that it is on a case by case basis for its tier, so one must app it at their desired tier and then possibly work with staff to adjust it to reach that tier. Since all equipment technically have unique abilities, it is rough to assign direct stats or ability limits, but use the armor/weapon guides above to give you an idea.
CRAFTING
To craft weapons, armor or other equipment, it requires a certain number of resources per level, with higher end resources being required for higher tier equipment. Below are the prices required to craft your own unique equipment. [You must have the appropriate skill to craft your own equipment]
Tier 5: 300 G
Tier 4: 500 G
Tier 3: 1,000 G
Tier 2: 2,000 G
Tier 1: 4,000 G
Tier 0: 5,000 G
NORMAL PRICES
Tier 5: 1,000 G
Tier 4: 2,500 G
Tier 3: 3,500 G
Tier 2: 5,000 G]
Tier 1: 6,000 G
Tier 0: 7,000 G
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