Moonlit Tales: Fantasy RPG
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» Yasai’s Updates
Chapter VIII: Transmutation EmptyWed Dec 18, 2019 11:09 am by Yasai

» Yasai [FIN]
Chapter VIII: Transmutation EmptyWed Dec 11, 2019 8:55 pm by Yasai

» Vampire Spells
Chapter VIII: Transmutation EmptyWed Oct 02, 2019 5:52 pm by Alucard

» Alucard Update's
Chapter VIII: Transmutation EmptyWed Oct 02, 2019 5:48 pm by Alucard

» Alucard [WoF]
Chapter VIII: Transmutation EmptyWed Oct 02, 2019 5:44 pm by Alucard

» Alucard [FIN]
Chapter VIII: Transmutation EmptyMon Sep 30, 2019 8:13 pm by Alucard

» Wheel of Fortune
Chapter VIII: Transmutation EmptyMon Sep 30, 2019 7:48 pm by Alucard

» GRAND OPENING!
Chapter VIII: Transmutation EmptyMon Sep 30, 2019 7:46 pm by Alucard

» Quest Template
Chapter VIII: Transmutation EmptyMon Sep 30, 2019 7:28 pm by Alucard

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Chapter VIII: Transmutation

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Chapter VIII: Transmutation Empty Chapter VIII: Transmutation

Post by Alucard Mon Sep 30, 2019 4:24 pm

Name: Longstrider
Type: Transmutation
Casting Time: Instant
Level: Untrained
Description: This spell allows you to move at an incredible pace. Caster is able to move at a speed equal to spell power as long as concentration is maintained.
Requirements: N/A

Name: Feather Fall
Type: Transmutation
Casting Time: Instant
Level: Untrained
Description: Allows the caster and one creature within range to survive a fall from any height with no damage, provided the creature land within range of the caster, otherwise only the caster is protected.
Requirements: N/A
Alucard
Alucard
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Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

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Chapter VIII: Transmutation Empty Re: Chapter VIII: Transmutation

Post by Alucard Mon Sep 30, 2019 4:28 pm

Name: Alter Self
Type: Transmutation
Casting Time: Instant
Level: Adept
Description: You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell,(Concentration). While the spell lasts, you can end one option as an action to gain the benefits of a different one.

- Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to 2x your normal speed.
- Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.
- Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal damage equal to the stats of a normal Novice level weapon, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes.
Requirements: N/A

Name: Darkvision
Type: Transmutation
Casting Time: Instant
Level: Novice
Description: You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
Requirements: N/A

Name: Levitate
Type: Transmutation
Casting Time: Instant
Level: Novice
Description: The caster is able to levitate themselves into the air up to 10 feet, they are able to move around at 50% of their normal movement speed. This lasts until concentration is broken.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

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Chapter VIII: Transmutation Empty Re: Chapter VIII: Transmutation

Post by Alucard Mon Sep 30, 2019 4:30 pm

Name: Blink
Type: Transmutation
Casting Time: Instant
Level: Adept
Description: you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.
While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can’t see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren’t there can’t perceive you or interact with you, unless they have the ability to do so.
Requirements: N/A

Name: Fly
Type: Transmutation
Casting Time: Instant
Level: Adept
Description: You touch a willing creature. The target gains a flying speed equal to the power of this spell for the duration(Concentration). When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
Requirements: N/A

Name: Slow
Type: Transmutation
Casting Time: 1 post
Level: Adept
Description: You alter time in a 40-foot cube centered on the caster. For the next post, all creatures affected have their speed halved including speeds of spells/melee attacks.
Requirements: N/A
Alucard
Alucard
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Posts : 86
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Character sheet
Race: Vampire

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Chapter VIII: Transmutation Empty Re: Chapter VIII: Transmutation

Post by Alucard Mon Sep 30, 2019 4:36 pm

Name: Fabricate
Type: Transmutation
Casting Time: 1 post
Level: Expert
Description: You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.
Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials.
Creatures or magic items can’t be created or transmuted by this spell. You also can’t use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan’s tools used to craft such objects.
Requirements: N/A

Name: Polymorph
Type: Transmutation
Casting Time: Instant
Level: Expert
Description: The caster transforms into a beast that they have seen before for the duration, (Concentration). They maintain all of their current stats and HP, but if they fall below 25% of their max HP the transformation ends. They gain 20% to their strength stat, but are unable to use any skills, magic or weapons they had in their human form.
Requirements: N/A

Name: Telekinesis
Type: Transmutation
Casting Time: Instant
Level: Expert
Description: You gain the ability to move or manipulate creatures or objects by thought. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. The strength of this spell is determined by normal spell power, but scales off the strength scale. Your control over things in your grasp are very fine and you have high control over them, being able to do things such as pour from a vial into a container.
Requirements: N/A

Name: Disintegrate
Type: Transmutation
Casting Time: Instant
Level: Expert
Description: A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell takes damage equal to the power of this spell. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
Requirements: N/A
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

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Chapter VIII: Transmutation Empty Re: Chapter VIII: Transmutation

Post by Alucard Mon Sep 30, 2019 4:39 pm

Name: Regenerate
Type: Transmutation
Casting Time: Instant
Level: Master
Description: You touch a creature and stimulate its natural healing ability. The target regains HP equal to the power of this spell. For the duration(Concentration) of the spell, the target regains HP equal to 10% of the power of this spell at the start of each of its turns.
The target’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 posts. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.
Requirements: N/A

Name: Control Weather
Type: Transmutation
Casting Time: 1 post
Level: Master
Description: You take control of the weather within 5 miles of you for the duration(Concentration). You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.
When you cast the spell, you change the current weather conditions, which are determined prior to casting this spell, based on the climate and season. You can change precipitation, temperature, and wind.
Requirements:
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

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Chapter VIII: Transmutation Empty Re: Chapter VIII: Transmutation

Post by Alucard Mon Sep 30, 2019 4:44 pm


Name: Perfect Polymorph
Type: Transmutation
Casting Time: Instant
Level: Grand Master
Description: Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration (5 posts), or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled.
If the target has 0 HP the spell has no effect. If the target has control over their own form, they can override this spell.
Requirements:


Name: Lycanthropic Testament
Type: Transmutation (Ritual)
Casting Time: 5 posts
Level: Grand Master
Description: The ritual targets an unconscious or willing human who is laid in a ritualistic circle drawn with salt and crushed wolf's bane. Surrounding the circle are sigils representing each phase of the moon, with the caster standing in the "full" moon sigil. During the ritual, a wolf spirit is forcefully bonded to the targets soul. When complete, the target is forcefully transformed into their wolf form for five posts or until they feed on the heart of a living being.
Requirements:
Alucard
Alucard
Admin

Posts : 86
Join date : 2019-09-28

Character sheet
Race: Vampire

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Chapter VIII: Transmutation Empty Re: Chapter VIII: Transmutation

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