Moonlit Tales: Fantasy RPG
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Stat System

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Stat System Empty Stat System

Post by Alucard Sat Sep 28, 2019 7:15 pm



THE STAT SYSTEM



Stats are what is used to determine the capabilities of a character in a direct manner, giving specific numerical values so that you can tell exactly what sorts of things your character can accomplish. There is no solid cap to this system, so one can gain infinite amounts of power. The ONLY ways to gain stats outside of leveling up,  are through either training for stats or through events. When one trains, you will gain 10 points to allocate into the specific stat trained, within a 5 post thread. Of course, you can do a 10 post thread for 20 points, but 5 posts for 10 points is the minimum. Also, you can only put points into what you trained, so you cant spend 5 posts doing pushups and then put 10 points into speed.
Now, Obviously, you won’t be allowed to begin at Max level. The max starting tier is (Level 1) [Aside from pre-existing characters/Revamps]



The FIVE Stats



SPEED: The measure of distance your character can travel within a period of time.
Physical- 1 pt = 1 meters/second
Reaction time- You are able to react to +25 your speed stat with ease. It gets more difficult for each increment of 10 above that, however.


STRENGTH: Strength: The measure of raw physical power that a character or jutsu can put out.
Lifting- 1pt = 5 lbs
Knock back/pulling- can withstand attacks up to 25% weaker than your strength stat without budging

ENDURANCE: The measure of how much beating your body can stand before breaking. The way this stat works, is that for each point, you are protected from 1 damage. meaning, if you have 100 endurance, and are hit with an attack for 300 damage, it will instead do 200 damage.
100: Minor bruising, small cuts, minimum damage.
200: Medium bruising, small cuts, first-degree burns, can hold breath for 5 posts.
300: Major bruising, major small cuts, first degree burns over large area,
400: Minor bone damage, shallow cuts, second degree burns, can hold breath for 7 posts.
500: Medium bone damage, 1" cuts, second degree burns medium area.
600: Major bone damage, 2" cuts, second degree over large area, can hold breath for 9 posts.
700: Extreme bone damage (Full break), 4" cuts, third degree burns medium area.
800: Maximum bone damage (Shatter), 6" cuts, third degree burns over large area, can hold breath for 11 posts.

Health: The health stat determines a characters total amount of Hit points. Each point into the Heal stat is equal to 10 points of HP.


Mana: The Mana stat not only controls how much mana you bring to the table, but also how powerful your sword abilities are. For each point in the Mana stat, you add 10 mana to your pool. Following this, are multipliers that are used to determine the strength of your energy based attacks. This is done by Attack Rank X Total Energy points. NOTHING can increase these multipliers, only your base amount.

Untrained = Mana x 2
Novice = Mana x 3
Adept = Mana x 4
Expert = Mana x 6
Master = Mana x 8
Grand Master = Mana x 10

(For example: A character with a 50 Mana stat, using an Untrained level spell(x2) would deal 1000 Spell damage.)



TRAINING



Training your stats is simple. You will do 5 posts of training a SPECIFIC stat. You then increase this stat by 10 points. You may also get stat points from certain events or the lotto wheel. An example of training a specific stat would be 5 posts of pushups and similar things, then you get 10 points into the strength stat. But, this wouldn't allow for points into the Mana stat. Whereas 5 posts of meditation or practicing sword arts, would allow for 10 Mana points.



[Thanks to REI for assistance with the system!]
Alucard
Alucard
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Posts : 86
Join date : 2019-09-28

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Race: Vampire

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